// ============================================================================= // playerclasses.cfg — Classes de zombies et humains // ============================================================================= // ══════════════════════════════════════════════════════════════════════════════ // ZOMBIE CLASSES // ══════════════════════════════════════════════════════════════════════════════ "classic" { // ── Général ── "enabled" "yes" "team" "0" // 0 = zombies "team_default" "yes" // Classe par défaut zombie "is_hidden" "no" "name" "Classic" "description" "Le zombie standard. Équilibré en tout." // ── Apparence ── "model_path" "models/player/zh/zh_charple001.mdl" "alpha_initial" "255" "alpha_damaged" "200" "alpha_damage" "200" // ── Vitesse ── "speed" "340" // ── Santé ── "health" "6000" "health_regen_interval" "3" "health_regen_amount" "50" "health_infect_gain" "500" // ── Jump ── "jump_distance" "300" "jump_height" "320" // ── Knockback ── "knockback" "1.0" } "fast" { "enabled" "yes" "team" "0" "team_default" "no" "is_hidden" "no" "name" "Rapide" "description" "Ultra rapide mais fragile." "model_path" "models/player/zh/zh_zombie003.mdl" "alpha_initial" "255" "alpha_damaged" "180" "alpha_damage" "180" "speed" "440" "health" "3500" "health_regen_interval" "3" "health_regen_amount" "30" "health_infect_gain" "400" "jump_distance" "340" "jump_height" "350" "knockback" "1.4" } "tank" { "enabled" "yes" "team" "0" "team_default" "no" "is_hidden" "no" "name" "Tank" "description" "Très résistant mais lent. Lourdement blindé." "model_path" "models/player/zh/zh_corpse002.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "150" "speed" "260" "health" "12000" "health_regen_interval" "4" "health_regen_amount" "80" "health_infect_gain" "800" "jump_distance" "220" "jump_height" "260" "knockback" "0.5" } "leaper" { "enabled" "yes" "team" "0" "team_default" "no" "is_hidden" "no" "name" "Leap" "description" "Spécialiste du saut en longueur." "model_path" "models/player/zh/zh_zombie003.mdl" "alpha_initial" "255" "alpha_damaged" "200" "alpha_damage" "150" "speed" "380" "health" "4500" "health_regen_interval" "3" "health_regen_amount" "40" "health_infect_gain" "500" "jump_distance" "420" "jump_height" "380" "knockback" "0.9" } // ══════════════════════════════════════════════════════════════════════════════ // HUMAN CLASSES // ══════════════════════════════════════════════════════════════════════════════ "speed" { "enabled" "yes" "team" "1" // 1 = humains "team_default" "yes" // Classe par défaut humain "is_hidden" "no" "name" "Véloce" "description" "Rapide, peu de PV. Idéal pour fuir." "model_path" "models/player/ct_urban.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "255" "speed" "310" "health" "80" "armor" "0" "jump_distance" "300" "jump_height" "320" "knockback" "1.0" "napalm_time" "10.0" "napalm_full" "no" } "soldier" { "enabled" "yes" "team" "1" "team_default" "no" "is_hidden" "no" "name" "Soldat" "description" "Équilibré. Le choix classique." "model_path" "models/player/ct_gign.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "255" "speed" "280" "health" "100" "armor" "30" "jump_distance" "280" "jump_height" "310" "knockback" "1.0" "napalm_time" "10.0" "napalm_full" "no" } "tank" { "enabled" "yes" "team" "1" "team_default" "no" "is_hidden" "no" "name" "Lourd" "description" "Beaucoup d'PV mais lent. Bon pour tenir une position." "model_path" "models/player/ct_sas.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "255" "speed" "240" "health" "150" "armor" "60" "jump_distance" "240" "jump_height" "280" "knockback" "1.0" "napalm_time" "10.0" "napalm_full" "no" } // ══════════════════════════════════════════════════════════════════════════════ // ══════════════════════════════════════════════════════════════════════════════ // SKINS SUPPLEMENTAIRES // ═════════════════════════════════════════════════════════════════════════════ "deadpool" { "enabled" "yes" "team" "1" "team_default" "no" "is_hidden" "no" "name" "Deadpool [VIP]" "description" "Deadpool - Equilibre" "model_path" "models/nereo/deadpool.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "255" "speed" "280" "health" "100" "armor" "30" "jump_distance" "280" "jump_height" "310" "knockback" "1.0" "napalm_time" "10.0" } "scoobydoo" { "enabled" "yes" "team" "1" "team_default" "no" "is_hidden" "no" "name" "Scooby-Doo [VIP]" "description" "Scooby-Doo - Rapide" "model_path" "models/player/biko/scoobydoo/dog/dog.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "255" "speed" "310" "health" "80" "armor" "0" "jump_distance" "300" "jump_height" "320" "knockback" "1.0" "napalm_time" "10.0" } "deadpool" { "enabled" "yes" "team" "1" "team_default" "no" "is_hidden" "no" "name" "Deadpool [VIP]" "description" "[VIP+] Deadpool - Equilibre" "model_path" "models/nereo/deadpool.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "255" "speed" "280" "health" "100" "armor" "30" "jump_distance" "280" "jump_height" "310" "knockback" "1.0" "napalm_time" "10.0" } "scoobydoo" { "enabled" "yes" "team" "1" "team_default" "no" "is_hidden" "no" "name" "Scooby-Doo [VIP]" "description" "[VIP+] Scooby-Doo - Rapide" "model_path" "models/player/biko/scoobydoo/dog/dog.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "255" "speed" "310" "health" "80" "armor" "0" "jump_distance" "300" "jump_height" "320" "knockback" "1.0" "napalm_time" "10.0" }